Join Steve Wright for an in-depth discussion in this video Using the PointsTo3D node, part of Nuke 6.3 New Features.
The previous demo video showed the theory of operation for the PointsTo3D node.…Here, we'll see how to set it up and track a 2D point even as it goes out of frame.…We're going to need to clip the track,…so we'll type R for the Read node, select our Project…Media>Lesson_4_Media>cube.mov.…This is a little training clip that I made to help teach the PointsTo3D movie.…We'll open that, hook it up with the Viewer, a little more screen space please.…
You'll note that our target which is going to be right here, the intersection of…these two lines, goes all the way out of frame.…So we're going to see how easy it is to get tracking data even out of frame. Okay.…Let's add a Camera.…Come up to our 3D tab, select Camera.…Now, we need a camera solve, so we need our camera data, we've got that, too.…So we'll go to the Camera tab, this is our folder for Importing Chan File data.…We'll select our Project Media folder>Lesson_4_Media again, and the…cube_camera.chan file.…
Open that, and our camera is now animated on every single frame.…
Author
Released
4/6/2012Nuke 6.3 New Features was created and produced by Steve Wright. We are honored to host his material in the lynda.com library.
- What's new in Nuke 6.3
- 3D tracking in the Camera Tracker
- Creating a cloud with the Point Cloud Generator node
- Building meshes with the PoissonMesh Generator node
- Understanding the Reconcile3D node
- Demoing the PointsTo3D node
- Introducing the Modeler node
- Aligning 2D and 3D points
- Displacing with the Displacement shader
- Adding audio
- Working with the Planar Tracker
- Working with 3D particle systems in Nuke 6.3
Skill Level Appropriate for all
Duration
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After Effects CS5.5 New Features
with Mark Christiansen1h 42m Intermediate
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Introduction
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Welcome1m 46s
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1. Creating a Polygonal Mesh with the PoissonMesh Node
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Building the mesh4m 12s
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2. Understanding the Reconcile3D Node
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Exploring basic setup6m 21s
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Using camera track points10m 5s
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3. Understanding the PointsTo3D Node
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Using the PointsTo3D node6m 37s
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4. Aligning 2D and 3D Points with the ProjectionSolver Node
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Setting the locators5m 4s
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Keyframing the locators2m 30s
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Doing the camera solve5m 34s
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Creating 3D cards2m 20s
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5. Working with the GeoSelect Node
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6. Displacing with the Displacement Shader
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7. Adding Audio with the AudioRead Node
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Using the AudioRead node8m 49s
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8. Deep Compositing
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Deep compositing briefing7m 44s
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9. Using the CameraTracker (NukeX Only)
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CameraTracker overview7m 3s
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Tracking the scene4m 48s
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Solving the camera5m 28s
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Building the 3D scene6m 48s
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Adding 3D geometry8m 48s
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10. Creating a Dense Point Cloud with the Point Cloud Generator (NukeX Only)
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Tracking the scene4m 52s
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Filtering the point cloud4m 26s
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11. Using the LensDistortion Node (NukeX Only)
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Analyzing the image8m 5s
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Exploring three workflows7m 18s
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Using the STMap node4m 36s
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12. Adding New 3D Objects with the Modeler Node (NukeX Only)
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Modeling new 3D geometry6m 46s
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Lining up 3D objects3m 16s
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Building the whole set7m 4s
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Exporting Modeler geometry2m 35s
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13. Understanding the PlanarTracker (NukeX Only)
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Correcting tracking drift2m 40s
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Exporting: Tracker node4m 24s
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Using the mask input6m 40s
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14. Working with the Particle System (NukeX Only)
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Creating particles4m 42s
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Adding emitters5m 59s
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Adding forces8m 18s
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Bouncing particles5m 28s
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Changing particle appearance7m 21s
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Adding streaks5m 42s
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Setting streak attributes4m 24s
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Video: Using the PointsTo3D node