- So, we've got our basic composite all blocked out,…timing, positioning, and now it's time to go…and do some sweetening, and we'll start…by sweetening the character composite.…Let's just cruise through our stack…and see what we've got here.…So, here is where we have our final character key.…Then, over here, we have the background.…Right here, we have the character, and the background,…and the back room.…And down here, we've added our room flashing.…
Oh, by the way, that reminds me:…in the last movie, I made a small mistake.…Let's fix that right now.…So, right down here, I had you connect the Grade Node here,…and it really should be over here.…The difference is: here, we had the fuzzy alpha channel,…or mask, for our flash illumination.…But over here, the one we wanted wasn't where it was trimmed…by the alpha channel of the character.…OK, alright, sorry about that.…So, back over here, back to RGB.…
Next down, we add our Force Field.…Then, the Emitter Beams,…and then the Wall Emitters.…OK, so let's go back up and sweeten our character composite.…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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