Solving the camera


show more Solving the camera provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Solving the camera

The tracking is done now on the camera track training clip using all default settings on the tracking tab. So we can now do the Camera Solve. This is where the camera's positions and the 3D points in the scene are calculated. After solving the camera we could then refine the tracking data and re-solve the camera to get a reduced overall tracking error. To solve the camera we just click the Solve Camera button and the Camera Tracker calculates the camera position and points from our tracking data and we're done.

To see the results we click on the Refined tab and look at the Solve Error right here. We will call it (.86). This is the RMS or Root Mean Square Solve error. Think of it as just a fancy average of all the errors. Next we'd like to delete any bogus tracks. These can come from reflections which are not a valid object or intersections between two elements in the scene. The tracker will sometimes lock onto those, so we have to tell it to drop them. We come over here and I am j...

Solving the camera
Video duration: 5m 28s 4h 39m Appropriate for all

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Solving the camera provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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