Let's do some color.…The spawn particles are inheriting their color from the main particle, so…they're the same color, but for the tail, I want it to be yellow here, and grad…off to red out here.…So again, the ParticleCurve node, so let's select the green curve, and we'll have…the green disappear by the end of life there. And then we'll go get the blue…curve, and have that disappear, no blue please, by the end of life there. And now…my particles have a gradient from yellow to red.…
Let's say I would also like them to fade out here at the tail.…So we'll select the alpha channel, and grab it, and pull it down to zero density…at the end of the tail.…Don't forget, the ParticleCurve node requires that you have the BlendMat…node with the surface blend set to modulate, otherwise the ParticleCurve RGB…and alpha don't work.…The size will work, and the mass will work. Let's close that.…
Alright, now we would like to make our tail longer, so let's get the…ParticleSpawn node into the property bin.…To make it longer, I'm going to set the lifetime from 4 frames to 8…
Author
Released
4/6/2012Nuke 6.3 New Features was created and produced by Steve Wright. We are honored to host his material in the lynda.com library.
- What's new in Nuke 6.3
- 3D tracking in the Camera Tracker
- Creating a cloud with the Point Cloud Generator node
- Building meshes with the PoissonMesh Generator node
- Understanding the Reconcile3D node
- Demoing the PointsTo3D node
- Introducing the Modeler node
- Aligning 2D and 3D points
- Displacing with the Displacement shader
- Adding audio
- Working with the Planar Tracker
- Working with 3D particle systems in Nuke 6.3
Skill Level Intermediate
Duration
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Related Courses
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Introduction
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Welcome1m 46s
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1. Creating a Polygonal Mesh with the PoissonMesh Node
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Building the mesh4m 12s
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2. Understanding the Reconcile3D Node
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Exploring basic setup6m 21s
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Using camera track points10m 5s
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3. Understanding the PointsTo3D Node
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Using the PointsTo3D node6m 37s
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4. Aligning 2D and 3D Points with the ProjectionSolver Node
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Setting the locators5m 4s
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Keyframing the locators2m 30s
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Doing the camera solve5m 34s
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Creating 3D cards2m 20s
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5. Working with the GeoSelect Node
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6. Displacing with the Displacement Shader
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7. Adding Audio with the AudioRead Node
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Using the AudioRead node8m 49s
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8. Deep Compositing
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Deep compositing briefing7m 44s
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9. Using the CameraTracker (NukeX Only)
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CameraTracker overview7m 3s
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Tracking the scene4m 48s
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Solving the camera5m 28s
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Building the 3D scene6m 48s
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Adding 3D geometry8m 48s
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10. Creating a Dense Point Cloud with the Point Cloud Generator (NukeX Only)
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Tracking the scene4m 52s
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Filtering the point cloud4m 26s
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11. Using the LensDistortion Node (NukeX Only)
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Analyzing the image8m 5s
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Exploring three workflows7m 18s
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Using the STMap node4m 36s
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12. Adding New 3D Objects with the Modeler Node (NukeX Only)
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Modeling new 3D geometry6m 46s
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Lining up 3D objects3m 16s
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Building the whole set7m 4s
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Exporting Modeler geometry2m 35s
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13. Understanding the PlanarTracker (NukeX Only)
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Correcting tracking drift2m 40s
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Exporting: Tracker node4m 24s
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Using the mask input6m 40s
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14. Working with the Particle System (NukeX Only)
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Creating particles4m 42s
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Adding emitters5m 59s
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Adding forces8m 18s
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Bouncing particles5m 28s
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Changing particle appearance7m 21s
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Adding streaks5m 42s
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Setting streak attributes4m 24s
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Video: Setting streak attributes