- We've got our shield animation working…for the full body contact.…Now, let's do the hand and the finger tap.…To do that, we're gonna use a Roto node…and of course we'll be working with the…alpha channel of this guy.…Let's hook up to our alpha channel here.…I'm going to use a different technique.…I'm going to use like I said a Roto node here.…Let me add that Roto node right here…and before we forget, let's label this…finger and hand ON/OFF.…
Okay.…The idea here is,…and we're gonna actually time the Roto shapes on and off…to the frames that we want.…Our timing information is right here,…we have a finger tap from 103 to 105 and 110 to 112,…and then a full hand tap,…127 to 129, 139 to 141.…Let's start by drawing the shapes.…I'm gonna actually draw the shapes…at the center of the timing of these two taps.…So let's go to frame 104.…
Okay, 104,…this is where I'll draw my shape.…Now, I need to see my guy so let's switch the Viewer to RGB.…There he is.…Okay, let's push in on the hand…because this is where we'll be working.…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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