From the course: Nuke New Features Consolidated

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PointsTo3D node: Corner pin

PointsTo3D node: Corner pin - Nuke Tutorial

From the course: Nuke New Features Consolidated

PointsTo3D node: Corner pin

- [Instructor] Corner pinning is one of the many great things you can do with the 2D track data generated by the reconcile 3D node. It elegantly solves the age old problem of tracking targets that go out of frame. Now we're still working with the reconcile 3D nuke script that we saw before. So let's zoom into this backdrop node here by selecting it, typing F on the keyboard, and then D to enable all the nodes. And of course, these nodes are from the camera tracker tutorial that we saw earlier. Let's take a look at what we got on the 3D side. Type F, double click on the scene node and open up the camera tracker node so we get our texture map points. You'll recall that we oriented this scene so that it was right on the ground plane and that that wall here was parallel to the z axis. We'll be making great advantage of that now as we move points on this wall here, we know we can safely move them in y and z, but we must not move them in x, because if we do we'll pull them away from the…

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