From the course: Nuke New Features Consolidated

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RayRender: Working with AOVs

RayRender: Working with AOVs - Nuke Tutorial

From the course: Nuke New Features Consolidated

RayRender: Working with AOVs

- [Instructor] Now that we have a basic setup working for the ray render mode, we can dive in deeper and see how to render out separate layers, which can then be composited externally. Let's push in on the ray render node, and double-click to open it up, and we'll switch to the AOV tab. Now, AOVs, that stands for Arbitrary Output Variables. Arbitrary Output Variables are actually separate renders that are data about the shot. Launt, the lighting passes that you composite. So this is the surface position, or point paths, and here's your surface normals and a motion vector. Now those are all Arbitrary Output Variables. You don't composite them, but you can use them in your Composite to do things. The diffuse specular reflection and emissive or emission, those are all lighting passes, and we will composite those. And by the way, this says emissive, this is really the same pass as the emission shader. All right, so, the first thing we have to do is to create a layer to receive our…

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