Projecting images on the mesh


show more Projecting images on the mesh provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Projecting images on the mesh

All right! Let's check to see if our polygonal mesh lines up with our clip. To do that, the first thing we'll do is set our 3D viewer to look through the camera and lock the viewfinder. If we scrub the timeline, you see the mesh moves reasonably. Next, we need to set the Viewer node to look at the two things we want to do our wipe over; the MergeGeo and the Read node. So we'll add that to the viewer. Adding that to the viewer, of course, caused it to switch to 2D, so let's go back to 3D. So now we have to set up the layering order.

I want the MergeGeo to be over the Read Node. Okay. If I select the MergeGeo, it turns green which makes it a little easier to see. So we'll play this, set up for ping-pong and go yes, the mesh appears to stick very nicely to our mountain. We're done with that. Now that we've seen how the PoissonMesh Node works, let's see how to use it to set up a camera projection. Let's turn our Wipe off and our viewer back to default.

So we ne...

Projecting images on the mesh
Video duration: 4m 48s 4h 39m Appropriate for all

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Projecting images on the mesh provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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