From the course: VFX Keying: Master Course
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Primatte: Auto-Compute and advanced spill suppression - Nuke Tutorial
From the course: VFX Keying: Master Course
Primatte: Auto-Compute and advanced spill suppression
- [Instructor] I've restarted NUKE now, so I can show you the auto-compute feature of Primatte. We'll need a fresh new Primatte node, so we'll select the green screen. Go to the gear tab. Select a Primatte which hooks up to the green screen and connect up the backing. Now here's the auto-compute button. What it does is you click that button. Primatte does a little analysis of your screen and figures out that it's a green screen or a blue screen. And it whips up a quick matte for you like this. Voila! And there's the alpha channel. Still got some issues but not bad for one click. Below the auto-compute are these two sliders, one for the background factor and one for the foreground factor. Here's how those work. We'll switch our viewer to the alpha channel. And I'll zoom in real tight over here. The background factor is where the matte meets the black, what Primatte calls the detail. If I move that way down here and then re-auto-compute, you see the detail improved. I'll go the other…
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Contents
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About the Keyer Tutorials appendix1m 11s
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KEYLIGHT: Setting up a basic composite10m 12s
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KEYLIGHT: Masking, fine-tuning, and spill suppression9m 22s
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KEYLIGHT: Viewing status and multipass keying7m 50s
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Primatte: Basic keying and spill suppression9m 31s
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Primatte: Matte refinement and edge detail7m 31s
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Primatte: Auto-Compute and advanced spill suppression8m 14s
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Primatte: New features in Primatte V5m 55s
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IBK keyer: Keying and compositing25m 39s
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Ultimatte: Basic setup3m 24s
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Ultimatte: Overall workflow5m 19s
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Ultimatte: Matte tools and shadows4m 16s
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Ultimatte: Spill suppression4m 11s
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