From the course: Nuke New Features Consolidated
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Particles: Creating particles - Nuke Tutorial
From the course: Nuke New Features Consolidated
Particles: Creating particles
- [Narrator] I've restarted Nuke, so that we can load a Nuke script I prepared to speed things along. Let's go to file, open, select our project media, lesson six media, Nuke script 01 particles, open. You can define your particles with either 2D images or 3D geometry. So the number of looks you can create is limitless. So, cursor in the viewer, type F to wake up our viewer. And let's open up particle emitter. It's just set for default, so let's do a couple of setting here. Let's set the max lifetime for 50 and we'll set the velocity for 0.1 and let's set the spread for 0.25. OK, there we go. And we'll zoom out a little bit. OK, we'll stop this. Now let's take a look at the particle input of the particle emitter node. We can hook it up to any 3D geometry, I'm just using a Nuke sphere here. And now we have a whole bunch of little tiny spheres. We can see that better if I set the display to wire frame. And now you can see this is a true three dimensional environment, okay, with depth…
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Contents
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(Locked)
Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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Reconcile3D node: Camera tracking10m 5s
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PointsTo3D node: Corner pin9m 40s
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PointsTo3D node: Demo45s
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PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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Particles: Emitter node4m 26s
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Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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(Locked)
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