Author
Updated
10/4/2016Released
5/20/2014This course was created by Steve Wright. We're honored to host this training in our library.
- Navigating the timeline, nodes, and Curve Editor
- Working with channels
- Merging images
- Color correcting
- Transforming and reformatting images
- Rotoscoping
- Keying and compositing
- Warping and morphing footage
- Compositing in 3D
Skill Level Beginner
Duration
Views
- [Voiceover] Hi, this is Steve Wright welcoming you to my Nuke 8 Essential Training course. This course is designed for visual effects artists that are not yet familiar with Nuke. First, it carefully walks you through Nuke's user interface, then onto all the essential features of Nuke that you'll need for creating feature film quality visual effects with nearly seven hours of videos. Starting with a brief explanation of node-based compositing, Chapter 2 takes a detailed look at Nuke's powerful user interface, how to build node trees, create key frame animation, use the timeline, the many features of Nuke's powerful image viewer and much much more.
In Chapter 3 we'll learn about Nuke's channels, the one aspect of Nuke that is most confusing to new artists. Suffice it to say, the subject is treated carefully and thoroughly. Compositing visual effects is all about merging images together in a single shot, so Chapter 4 shows you how to not only merge blue screens and green screen elements but also reveals the procedures for multi-pass CGI compositing using multiple lighting passes. Chapter 5 first covers the use of the new videoscopes introduced in Nuke 8, then on to several of Nuke's powerful color correcting nodes.
Learn the different between color grading a plate and color-correcting a composite. Chapter 6 is all about transforming images which means to change their size or shape. We'll see the all-important transform node, learn how to do corner pinning plus when to use the mirror and position nodes. Another of Nuke's unique features is how it handles reformatting images. Nuke employs a formal discipline to help protect you from distorting your images but you need to understand how it all works.
Chapter 8 covers the all important topics of tracking, stabilizing and match move. First, Nuke's world-class tracker node is demonstrated in detail then how to use the tracking data to stabilize a clip or do a match move of one element to another. Nuke's Roto and RotoPaint nodes are immensely powerful and flexible and you'll use them dozens of times in each of your composites. It's therefore essential that you master these nodes and their multiple options. The heart of visual effects compositing is keying, so there's detailed training for Nuke's keyer node plus both the key light and primatte keyers, the favorites of the visual effects industry for blue screen and green screen keying.
Chapter 11 covers the essential filter operations in Nuke, such as the blur node, adding motion blur to your animated 2D elements and techniques for creating photo-realistic depth of field effects. If you need to warp images, Nuke has got you covered with the very robust GridWarp and SplineWarp nodes. In Chapter 12, you'll learn how to use them to both warp images as well as how to do morphs. The chapter on temporal operations is all about speeding up or slowing down clips including the use of optical flow.
You will also learn how to slip the timing of a clip in the timeline as well as how to do a freeze-frame. Chapter 14 begins the introduction to Nuke's unique 3D compositing capabilities. One of Nuke's key distinctions is it's many very powerful 3D tools for rephotographing live action elements in a true 3D environment. Nuke can actually render 3D objects with cameras, lights, shaders and material properties. Chapter 15 will show you how to add shaders as well as how to do camera projection.
Chapter 16 is all about editing and modifying your 3D geometry using transformations or image displacement. Other immensely useful 3D features are covered like snapping geometry to a target and the ability to edit the vertices or faces of polygonal objects. I hope you'll join me in my Nuke 8 Essentials course and I'm sure you'll find it extremely informative. Also, be sure to check out my other Nuke courses here on lynda.com as they contain a wealth of additional information that you are sure to find useful.
Q: This course was updated on 05/01/2015. What changed?
A: The author added a "Nuke 9 New Features" chapter, which covers what's new in Nuke 9.
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Creating a Show Open in Nuke X and Cinema 4D
with Andy Needham2h 6m Intermediate
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1. Introduction
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Welcome4m 12s
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Nuke 10 Viewer update5m 1s
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2. User Interface
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The user interface5m 28s
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Using the viewer9m 2s
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Playback controls2m 34s
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The timeline3m 16s
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Project settings4m 24s
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Working with nodes5m 40s
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Using property panels4m 49s
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Adjusting node parameters8m 44s
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Keyframe animation3m 44s
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Using the Dope Sheet3m 6s
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Navigating the Curve Editor3m 34s
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Editing animation curves4m 23s
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3. Working with Channels
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Creating new channels5m 34s
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The Shuffle node4m 57s
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The Copy node5m 53s
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4. Merging Images
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The Merge node5m 39s
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Compositing multipass CGI5m 23s
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The Keymix node3m 20s
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The AddMix Node4m 6s
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5. Color Correction
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The color scopes7m 10s
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The Grade node4m 56s
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The ColorCorrect node3m 46s
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The ColorLookup node6m 53s
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6. Transforming Images
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The Transform node5m 14s
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The CornerPin2D node6m 14s
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The Mirror node48s
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The Position node1m 19s
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7. Reformatting Images
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The Reformat node3m 20s
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The Crop node2m 36s
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8. Tracking and Stabilizing
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The Tracker node6m 11s
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Automatic tracking9m 55s
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Keyframe tracking7m 26s
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Stabilizing clips6m 11s
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Match-moving4m 55s
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9. Rotoscoping and Paint
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Drawing roto shapes7m 57s
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Animating shapes7m 50s
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Setting shape attributes9m 12s
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The RotoPaint node8m 52s
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Clone and Reveal8m 28s
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Roto masking examples8m 20s
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10. Keying
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The Keyer node8m 30s
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Primatte keyer setup6m 21s
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Primatte fine details6m 52s
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Keylight keyer setup7m 33s
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Keylight fine details3m 46s
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11. Filters
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The Blur node2m 24s
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Creating 2D motion blur5m 33s
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The ZDefocus node5m 34s
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ZDefocus with live action2m 23s
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12. Warping and Morphing
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The GridWarp node6m 29s
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Animating a GridWarp4m 58s
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Morphing with GridWarp8m 46s
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The SplineWarp node7m 30s
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Setting warp boundaries2m 56s
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Warping one image to another4m 33s
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Morphing with SplineWarp5m 10s
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13. Temporal Operations
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Retiming clips4m 51s
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Retiming with OFlow4m 8s
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Shifting clip timing5m 47s
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Freeze frames2m 48s
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14. Compositing: Basics
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The 3D Viewer4m 52s
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Adding cameras4m 31s
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Adding lights5m 51s
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Rendering a 3D scene8m 17s
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15. 3D Compositing: Shaders
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The Phong shader6m 47s
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The ApplyMaterial node2m 24s
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Camera projection4m 35s
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16. 3D Compositing: Modifying Geometry
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The TransformGeo node7m 37s
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The EditGeo node6m 6s
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The DisplaceGeo node3m 6s
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17. Nuke 9 New Features
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2D Viewer changes8m 3s
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3D Viewer changes1m 46s
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The menu bar1m 20s
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The integrated flipbook3m 39s
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Viewer Capture feature2m 51s
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Text drop shadows2m 3s
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The Look feature3m 55s
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Oflow additions2m 44s
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Planar Tracker settings3m 24s
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Planar Tracker workflow4m 56s
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ParticleBounce1m 23s
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New node features3m 36s
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Motion estimation (NukeX)4m 12s
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Video: Welcome