From the course: Nuke New Features Consolidated
New features consolidated - Nuke Tutorial
From the course: Nuke New Features Consolidated
New features consolidated
- [Steve] This course is a unique consolidated collection of several previous Nuke New Features courses. All obsolete content has been removed and the movies neatly organized for easy access to help you find what you need quickly to build on your Nuke compositing knowledge. Each tutorial explains and demonstrates with examples some of the most landmark new features added to Nuke over the years such as Particles, ZDefocus, Ray Render, and dozens more that are covered nowhere else on Linkedin Learning. You can also download Nuke scripts and media so can follow along on your own machine. This is Steve Wright, a 20 year veteran of compositing visual effects on over 70 feature films, a Foundry certified Nuke trainer, and author of two popular books on compositing available on Amazon.com. You can start at the top and work your way down or check out the table of contents and just pick the topics you want to cover. Join me in my Nuke New Features Consolidated course so you can start building on your Nuke knowledge today.
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Contents
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RayRender: Basic setup6m 27s
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(Locked)
RayRender: Working with AOVs7m 12s
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(Locked)
RayRender: Workflow4m 8s
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(Locked)
SmartVector toolset: Basic setup7m 52s
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(Locked)
SmartVector toolset: Paint workflow6m 9s
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(Locked)
SmartVector toolset: Working with multiple segments7m 17s
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(Locked)
Chromakeyer node: Basic setup4m 3s
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(Locked)
Chromakeyer node: Refining the key8m 55s
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(Locked)
Chromakeyer node: Spill suppression5m 6s
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The Pixel Analyzer5m 52s
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(Locked)
Adding text5m 47s
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(Locked)
Using the color picker2m 28s
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The new EXR 2 file features4m 6s
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About filters3m 24s
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The Maintain Luminance feature2m 24s
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(Locked)
Accessing the context-sensitive help2m 1s
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Using the ParticleCache node2m 39s
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How to do wireframe renders3m 14s
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MatchGrade node: Extracting grade information5m 5s
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MatchGrade node: Matching two clips4m 39s
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CameraTracker: Solving still photos5m 59s
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(Locked)
CameraTracker: Cleaning up the solve4m 28s
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Editing geometry with the EditGeo node5m 54s
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ZDefocus: Setting the depth of field5m 27s
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(Locked)
ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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(Locked)
Displacement node: Basic workflow3m 28s
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(Locked)
Displacement node: Adjusting tessellation5m 25s
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(Locked)
Shifting the timing of an entire node tree2m 3s
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(Locked)
Shadow casting: Basic setup5m 7s
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(Locked)
Shadow casting: Semitransparent shadows2m 54s
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(Locked)
Relighting a CGI render with the normal pass5m 18s
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(Locked)
Particle system: Creating particles7m 9s
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Reconcile3D node: Basic setup6m 21s
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(Locked)
Reconcile3D node: Camera tracking10m 5s
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(Locked)
PointsTo3D node: Corner pin9m 40s
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(Locked)
PointsTo3D node: Demo45s
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(Locked)
PointsTo3D node: Using the PointsTo3D node6m 37s
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Working with the GeoSelect node5m 27s
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Working with the AudioRead node8m 49s
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(Locked)
Particles: Emitter node4m 26s
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(Locked)
Particles: Creating particles4m 42s
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Particles: Adding emitters5m 59s
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Particles: Influencing particles with forces8m 18s
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Particles: Making particles bounce5m 28s
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Particles: Affecting the appearance of particles7m 21s
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Particles: Adding streaks with the ParticleSpawn node5m 42s
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Particles: Setting streak attributes4m 24s
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Particles: New ParticleBounce feature1m 23s
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Keylight: A basic key and composite3m 51s
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Keylight: Refining the key2m 50s
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Keylight: Screen matte controls3m 37s
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Keylight: Cropping the backing region2m 28s
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Keylight: Holdout mattes and garbage mattes2m 19s
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Keylight: Adjusting the Tuning menu1m 58s
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Keylight: Adjusting alpha and despill bias2m 36s
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Keylight: Refining edge despill2m 15s
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Keylight: Multipass keying4m 37s
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Keylight: Color correcting the foreground1m 6s
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Utlimatte: A basic key and composite3m 24s
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Utlimatte: Refining the key5m 19s
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Utlimatte: Adjusting density and shadows4m 16s
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Utlimatte: Spill suppression4m 11s
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Creating groups2m 50s
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Converting a group to a gizmo2m 32s
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