From the course: Nuke Essential Training (2014)

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Morphing with SplineWarp

Morphing with SplineWarp - Nuke Tutorial

From the course: Nuke Essential Training (2014)

Morphing with SplineWarp

Now that we know how to warp one image to another we're ready for the last step, creating the morph animation. A morph has two components a working animation and the cross dissolve from image A to image B. The spline work node even allows you to work different parts of the picture at different rates. By the way an important point, when warping two images together they need to be the same resolution. To set up the morph animation you got to make sure the output is set to AB morph. If it's not, like it's set to B then some of our fields are ghosted. So, output the AB morph. That's the first step in creating your morph. I'll turn on the overlays so that you can see I've already drawn my source and destinations blinds done the connection and twiddled my connection points. I'll turn that off. Select the grid work. We have to set up the mix and root warp animation. Now this root warp refers to this warp here and that simply means all the splines that are in your list. So think of root warp…

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