Join Steve Wright for an in-depth discussion in this video Making the zombie fangs, part of NUKE Compositing: Zombies.
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- Okay, now it's time to make our zombie fangs.…Now, this was kind of a problem in that…I really wanted to do something for the mouth,…give him some sort of evil teeth, but it was…an impossible tracking problem, it's a compound…curved surface, a lot of motion blur,…wild gyrations, had a tough time coming up…with a solution, so I finally came up with…a really novel, strange approach,…I think you'll really like it.…Let's start by setting ourselves up on a good frame,…I think frame 202 would be a nice frame,…and again, we're going to remember this as our…reference frame for everything.…
All right, so the whole idea was,…I couldn't really track some fake teeth on here.…What I decided to do was use a smear brush to…stretch the teeth into fangs, and then I could…track the brush strokes.…So, let's get into it.…Let's push in and select Time Offset, okay,…and Shift + P on the keyboard to get a paint here.…And we'll hook our viewer up to the paint system.…
Now, if you're a little rusty on the smear brush…in the roto paint node, just go to the Nuke Essentials…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction