Limiting the warp


show more Limiting the warp provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features show less
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Limiting the warp

I've reset the SplineWarp node so we can take a look at several different ways of limiting the warp effect, so it could be constrained to just the areas we want. I'm going to start by drawing a warp around this eye, select the spline, click and drag, click and drag, click and drag, click and drag, and return to close. Now I drew this on the source warped, which is the default setup. If I switch the output to the source, we can see the source spline again. Switch back to the source warped and there's the destination spline.

Now if I edit the destination spline, I get a nice warp. Deselect, switch back to the source, and back to the source warped. However, if I want to draw a warp around this eye, the image is already being warped. In fact, you can see how it's shifting. That's because the warp effect goes all the way out to the edge of the frame. Now if I try to draw the other eye, I'm drawing on the warped part of the image.

So here's what we have to do. We'...

Limiting the warp
Video duration: 7m 1s 4h 6m Intermediate Updated Feb 13, 2012

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Limiting the warp provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features

Subjects:
3D + Animation Video
Software:
Nuke
Author:
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