From the course: VFX Keying: Master Course
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How to fix despill artifacts - Nuke Tutorial
From the course: VFX Keying: Master Course
How to fix despill artifacts
- [Instructor] If the despill coming out of a keyer is a problem, there's no way to mask off the spill supression inside the keyer so the only solution is to fix the artifacts downstream. So let's cruise in here and take a look at what we've got. So here's our original green screen and here, the keyer has done the spill suppression damage on the yellow that we're worried about. Again, I'm not picking on Keylight. They all do it. I'm just using this as an example. So what I want to do is find my spill map. So I'll subtract the despilled image from the original green screen with this Merge node set for minus. So there's my spill map. So what I want to do is isolate the part of the spill map that's doing the damage and then add it back in. So we'll draw a little roto here to isolate the region in question. I'll use this Grade node to mask off everything except the bad stuff that I want to add back. Close that. Then we add this to our original Keylight like so. So now you can see I put…
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Contents
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What is spill?4m 15s
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(Locked)
How spill suppression works5m 33s
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(Locked)
Spill suppression with the Hue Correct node8m 48s
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(Locked)
Spill suppression with gizmos10m 30s
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(Locked)
How to prevent despill artifacts4m 18s
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(Locked)
How to fix despill artifacts4m 26s
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(Locked)
Adjusting the spill luminance and color6m 2s
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(Locked)
Steve Wright's adaptive despill9m 35s
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