Join Steve Wright for an in-depth discussion in this video Fixing the exposed arms, part of NUKE Compositing: Zombies.
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- [Voiceover] So now, we'll see how to fix…the exposed arm problem.…Just make sure your playhead is on frame 114.…So what I need to do is inch up to…the exact frame where his hand overlaps like this,…okay, then back up one frame,…I need to move this down out of the way,…I have to be below that.…Okay, I don't want any bits of his arm to come through,…and my mask has to stay out of the way now,…all the way to here.…
So coming forward, okay, from this key frame,…which is the first frame where his hand…completely clears, to this key frame,…I have to move my edge up here…to let his fingers come through,…and then I need to trim this out here,…okay, this is part of his arm.…So I'm going to move this guy over,…and,…do a thing like this,…okay, to trim out that extra arm stuff.…
In this little region right here, in these few frames,…I'm going to have to key this on ones,…because the motion is really fast.…So going forward one frame,…okay, so let's move these guys out here,…find our fingers,…ah, there they are.…Okay, but, I need to trim this arm back here…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction