From the course: Nuke Essential Training (2014)

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Editing animation curves

Editing animation curves - Nuke Tutorial

From the course: Nuke Essential Training (2014)

Editing animation curves

In the previous video, we saw how to navigate Nuke's curve editor. Here we'll see how to edit curves and points. One of my favorite features of Nuke's animation curves is how you can mix curve types in a single animation curve. Let's get started by double clicking on the transform node to open up its property panel. And we'll get a little more screen space for our curve editor, and switch to the curve editor. So let's see how to insert points. I'm going to deselect and click on the translate property which will open up both the x and the y curves. To insert a control point, hold down the commander control plus the Alt key and click on align and you will insert a control point. Now, when you go to move a control point, you're going to encounter a fascinating feature that I've only seen in Nuke. If I click on this control point and drag it vertically, it's locked into a constrained vertical move and I cannot move it horizontally. However, if I click on this point and first move it…

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