From the course: Nuke New Features Consolidated
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Deep compositing: Deep compositing nodes - Nuke Tutorial
From the course: Nuke New Features Consolidated
Deep compositing: Deep compositing nodes
- [Steve] While working with deep images is a very powerful workflow, it can be hard to visualize. Here we'll look at several tools that will help you to navigate your deep terrain. All the images that we're using are in the Deep Compositing folder of the exercise files. Let's start out by taking a look at how to measure your deep images. We have two ways to do that, the DeepSample node and the deep graph. I'll start by hooking up to my deep cloud, and open up the DeepSample node which is connected to it. I move this position point around the screen, you can see the deep samples printing over here in the property panel. I go to a thin area, there's not very many samples, and I move over to a thicker area, there's a lot more. So you're actually seeing the number of layers plus their values. Another way to look at your deep images is right here, hidden away. The deep graph. I'm going to close my deep samples. If I move the cursor over my deep image, it gives a constant update to the…
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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