Join Steve Wright for an in-depth discussion in this video Day-for-night color correction, part of NUKE Compositing: Zombies.
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- Now that we have the night sky clamped,…we can put in our night time color gradient.…So let's take a look at what we've got here.…Let's get this down to where we can see our sky.…So our first night time color correction…will be to knock down the saturation…because at night time when we have our night vision,…we lose a lot of our color.…So I'm going to punch up a saturation node here…by hitting the tab key and searching for saturation.…There it is.…Click on that.…
And let's set the saturation down to,…let's say .7.…Next, let's add a grade node to get some night time…coloration going on.…So I'll select that, type G.…And we'll start to gaining it down to…something like that…and then we'll want to gam it down…to maybe like so.…Ok, now our sky has gotten kind of dark.…We have kind of a bluish tint for everything here.…
So let's get a little bit more blue in our sky.…We'll go back to the clamp,…don't click on that.…Let's open up all of our sliders,…and then we'll put a little bit of blue into that sky.…There we go.…Kind of help sell the night time theme.…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction