- Now that we have a mask for the character,…we now need a mask for the room so when we flash our lights,…we can mask it off to the areas we want.…Gonna simply use a roto node in a variety of shapes,…but the key is the shapes will also have gradients to them…and they'll be different densities so we get more flash…in one area than another based on, sort of, a guess…as to how the room lighting might be bouncing around.…So let's start by pushing in here…and let's add a roto node;…hook that in here.…
And let's label this: room flash masks.…And I'm gonna float this so that we can see whats going on…while we watch our picture.…I'm gonna start with this top, right panel up here.…So we'll select a Cusped Bezier,…push in a little bit, draw my shapes,…there and maybe tweak it just a little bit.…
OK and most importantly, we're going to name it…top_right_panel…and its opacity is 1.…So if we go look at the alpha channel.…Ah, here's the deal.…We have the alpha channel that came in…from the background play that we don't want…to see that here.…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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