- Now we have our emitter beams across the character…plus our force field animations,…the next step is to put in the wall emitter,…that's these little blow torch-y guys here…and over here.…The general approach is we're gonna make…one blow torch, one of these blow torch animations,…and then copy it and place it…in all these different positions.…Then we're gonna have to tighten them…to come on and off at the right time.…So, I'm gonna start by building the emitter effect.…
We'll build it over here in this blank area…to the right of the force field animation.…Lemme bring my viewer node over here.…I'm gonna start by getting a reformat node.…Hook up my viewer to it.…Because I wanna create my emitter animation…in a box that's 200 by 100.…So, I'll start be defining the box with the reformat node,…I'll set it to box, 200 and 100.…Okay, so everything from here down…is gonna be 200 by 100.…
So, below this, let's get some noise.…So, we'll type tab to do the search for a noise.…There it is.…Hook that in.…And the settings for the noise are,…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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