- With this much light, flashing around the room,…you'd expect interactive lighting, on both the character…and the room environment.…So, let's start by creating a "flash mask"…for the character.…Then, in the next movie, we'll make the mask for the room.…The movie after that, we'll do the flashing.…So, let's stop this, and maybe set this over here…on frame 85 or so, take a look at how we might…pull off a flash mask for our character,…using his own alpha channel.…Let's start by coming up here, where the character lives.…
This is where the character has been keyed.…And we have a nice alpha channel here.…So, let's get ourselves a "dot."…And, set it over here, and hook up to there,…because we need to route that alpha channel…over to this area, where I've got some room to play.…OK, so, this dot has my alpha channel,…and, of course, my RGB, too,…but all I'm going to be working with is the alpha channel.…So, to create the body flash mask,…what I want to do is have a gradient across his body,…so that it will flash more on the front, say,…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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