From the course: Nuke New Features Consolidated
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Converting a point in screen space to a 3D point - Nuke Tutorial
From the course: Nuke New Features Consolidated
Converting a point in screen space to a 3D point
- [Instructor] The all new Position to Points node takes an image plus its position pass to create the same texture map point cloud that we saw earlier in the Depth to Points node. To use this node we need to already have the position pass rendered. And by the way, all these images are in your tutorial assets Let's take a look at the first case where we have our RGB image and the position pass rendered in the same exr file. So here we have our RGB image and take a look here is our position pass. We'll switch over to the 3D view because we're going to make 3D points. So to add the Position to Points node, we go to the 3D popup, Geometry, and Position to Points is in the Geometry folder, because it's making points geometry. So we'll add that. Since the position pass is in the same data stream as the RGB pass, all we have to do is come up to the surface point pop up and say use, whatever your name for the position pass is and bang, there we go. A 3D point cloud. It's got the same two…
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Contents
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ZDefocus: Setting the depth of field5m 27s
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ZDefocus: Adding a bokeh6m 1s
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ZDefocus: Changing the bokeh appearance2m 54s
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ZDefocus: Adding filter inputs3m 45s
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SplineWarp: Drawing and connecting splines6m 56s
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SplineWarp: Creating a warp4m 23s
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SplineWarp: Setting boundary splines3m 37s
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SplineWarp: Creating a morph8m 3s
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SplineWarp: Refining the morph animation4m 59s
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Deep compositing: Introduction to deep compositing5m 51s
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Deep compositing: Editing deep images6m 57s
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Deep compositing: Deep compositing nodes7m 38s
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How to generate motion vectors2m 26s
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Editing clips together with the TimeClip node5m 25s
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Alembic geometry: Importing Alembic geometry6m 1s
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Alembic geometry: Selecting geometry with the Scenegraph4m 46s
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Alembic geometry: Exporting Alembic geometry4m 17s
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PointCloudGenerator: Creating dense point clouds4m 36s
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PointCloudGenerator: Setting keyframes4m 50s
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PointCloudGenerator: Post-filtering and grouping6m 34s
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DepthGenerator: Creating depth passes4m 39s
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DepthGenerator: Refining the depth data3m 52s
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DepthToPoints: Creating a point cloud from a depth channel6m 15s
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DepthToPosition: Creating a position pass from a depth channel5m 30s
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Converting a point in screen space to a 3D point3m 15s
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Displacement node: Basic workflow3m 28s
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Displacement node: Adjusting tessellation5m 25s
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Shifting the timing of an entire node tree2m 3s
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Shadow casting: Basic setup5m 7s
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Shadow casting: Semitransparent shadows2m 54s
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Relighting a CGI render with the normal pass5m 18s
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