Join Steve Wright for an in-depth discussion in this video Building the zombie glow, part of NUKE Compositing: Zombies.
- View Offline
- The last step in building our zombie graveyard…is to add a big, green glow,…right here behind this big tombstone,…which is very easy to do using techniques…we've already used before.…So, let's give it a go.…I will push in here and I'm going to make it…its own separate Roto node.…So I'm going to click here, type O.…And we'll name this…zombie glow.…The reason I'm making it a separate shape…is because I need to use it in two different places,…so I can't bury it inside of one of these other guys.…
So let's start by throwing up a glow.…And we can do that, of course, by getting an ellipse.…Put up a nice little circle.…Again, we'll choose our feather points here.…Select that and drag everybody out.…Let's get the glow out to the edge of the stone…and maybe up to the top there.…That looks good.…If we hook our viewer to that Roto node,…and switch to the Alpha channel, we can see our gradient.…
Very nice.…Now we do want to have a particular type of fall off…for this guy, so let's select smooth0.…That looks very nice too.…Now we need a hold-out for our tombstone,…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction