Building the whole set


show more Building the whole set provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Building the whole set

We're continuing on with the Nuke script that we've been building to see how to use the Faces tab here, and the Vertices tab there, to build even more geometry from the 2D clip. We don't need our hulky monster anymore, so we can get rid of that. Make sure your Viewer is connected up to the Read node, and that you have the Modeler node open up here in the Property bin. So let's say that we want to model this set. We want a face for this wall, this wall over here, as well as the floor. So we'll start with this wall.

You need to develop a strategy for your keyframes, and there are two criteria. One is, the camera must have moved a good distance between the two keyframes, and the second criteria, your target obviously can't go out of frame. So for this wall, let's say this is going to be my upper left-hand corner. So I'll scrub through the timeline, and find out where it goes out of frame. Okay, there is the last frame, let's say. Select my Face Drawing tool....

Building the whole set
Video duration: 7m 4s 4h 39m Appropriate for all

Viewers:

Building the whole set provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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