Join Steve Wright for an in-depth discussion in this video Building the headstone masks, part of NUKE Compositing: Zombies.
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- In this chapter, we'll be adding all the green glows…to the foreground stones.…Now, there's a lot of stones, so we're going to need…a lot of masks.…You can see here, in our movie,…all the lighting that goes on those stones,…so it's going to take a mask for each individual face,…and each one will have to be balanced…for the right amount brightness.…So, let's begin.…Let's start by making a little more workspace here,…so let's move our Grade node down a bit,…make some room.…
And these guys, we'll move them over and down,…and move our dot up here.…Make a little room here for our work.…Okay, I'm going to hold down the cmd and ctrl key…to get me a dot, and move it over here,…and add a roto node.…Don't want it there, I want it here.…I should have done a shift click.…Let's switch our viewer to our new roto node here,…and again, we're going to be working on the original plate.…So the idea is, we're going to draw a series of shapes,…one for each surface,…because, depending on the angle of that surface…to the light source, which is glowing right here,…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction