Bouncing particles


show more Bouncing particles provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Bouncing particles

The ParticleBounce node actually adds two new capabilities: first, to bounce particles off of any of the three predefined geometries, and second, to shuffle particles into different channels. We'll look at the channels in a moment, but first, the bounce. We will need a script, so let's go to File > Open > Project Media > Lesson_06_Media > script 04 Bounce, and Open. And we will click in the viewer, and type F to take a look at what we got.

Pull out a little bit. We have a very basic setup here, where the particle emitter is emitting some particles, and then the particle wind is blowing them down by a Y of -.3. This will give us a good shower of particles to do some bouncing. So we will clear the property bin. Let's hook the viewer up to the ParticleBounce node, and then double-click to open property panel. This part up here has to do with all the bounce controls. Here is where we get to choose one of the three types of geometries.

In the future, you will be able to ...

Bouncing particles
Video duration: 5m 28s 4h 39m Appropriate for all

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Bouncing particles provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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