The ApplyMaterial node


show more The ApplyMaterial node provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 5 Essential Training show less
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The ApplyMaterial node

There is another workflow. We can apply the material after the geometry. You see in this case, we have the material connected to the img input of the geometry, but we can, in fact, connect the material after the geometry, like this. I am going to disconnect the Sphere. Select the Sphere, come up to the 3D tab, select Shader, and ApplyMaterial. So, the ApplyMaterial node is designed to be used after the geometry. So, I can hook the material input directly to the Phong shader, and now the Sphere is lit up again.

So, you can do it either way. I'll disconnect the ApplyMaterial. I'll have to disable it, because it actually blocks the material and then hook up the img input again, disconnect that, enable ApplyMaterial, and hook the material up directly to Phong. So, you see it doesn't matter. You can apply the material before or after the geometry, but if you apply it after, you have to use the ApplyMaterial node. So, when do we use the Apply Material mode? You use it when there is no i...

The ApplyMaterial node
Video duration: 3m 35s 10h 9m Beginner

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The ApplyMaterial node provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 5 Essential Training

Subjects:
3D + Animation Video
Software:
Nuke
Author:
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