Join Steve Wright for an in-depth discussion in this video Adjusting the background green glows, part of NUKE Compositing: Zombies.
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- Now it's the time to take a look…at dialing in the green glows…here in the far background.…To get set up let's scoot in here…and here are my green glows.…I don't want the foreground here…to kind of confuse the picture.…So let's select Grade7 and disable him…typing a D on the keyboard.…Now let's talk about dialing these guys in…for an atmosphere encase.…As the light source gets further away from the camera,…there's more atmosphere encase to attenuate the brightness…so we would expect it to get dimmer with distance.…
So let's put that in.…These three guys back here are about…at the same distance from the camera.…So we can set them to be about the same.…Keep in mind that the basic color green…is coming from this grade node right here.…But of course it's a global, so I can globally, you know…increase the saturation or if I would like to…decrease the saturation or ease the red and blues…that's not as pretty as my saturated green.…But that's a global.…Now we're going to dial in each individual.…
So let's go over here,…
First you'll learn how to apply a quick key with Primatte, and enhance the zombie with realistic blood, red eyes, and fangs. Then, turning to the graveyard plate, you'll make a day-for-night color correction and add interactive lighting. Finally, you'll composite the key, plate, and effects and finalize the shot, using color correction and a push in effect. The process is broken down into easy-to-watch five-minute videos, rich in valuable VFX production techniques from compositing guru Steve Wright.
For more training on the basics, see NUKE Essential Training..
- Keying the zombie
- Adding a garbage matte
- Adding effects
- Turning a daytime shot into a nighttime graveyard
- Adding interactive lighting effects
- Compositing the zombie
- Applying final color correction