- [Narrator] As a character moves through an environment…light from that environment falls on the character.…We need to simulate those lighting effects in our comps…to make the foreground object appear to be…in the same light space as background plate.…The trick to realistic interactive lighting…is to think about the 3D light space…that the composited shot occurs in.…Then adjust the 2D image, to simulate it.…So here are the three big issues…when we're talking about interactive lighting.…Masking.…How am I gonna create the mask for the lighting effect?…Color correction.…
What's the brightness?…What's the color?…And changes over time.…Do I have to animate my lighting effects?…So we'll be looking at all three of these issues.…So let's take a look here…at a nice simple procedural animation.…What we have here is a rim light effect on our character.…Now the Light Rep Node…would have tried to wrap the dark ship over the character.…Unless you put Light Rep in that…color mode.…Which is really what we're going to be doing here…
Note: This course was created by Steve Wright, author of the seminal book, Digital Compositing for Film and Video. We are proud to host this course in our library.
- Creating an uber key
- Keying green-screen vs. blue-screen footage
- Preprocessing footage
- Building a clean plate
- Making luma keys
- Keying on hue and saturation
- Pasting keys together
- Grain management
- Saving time with garbage mattes
- Using spill suppression
- Improving edges
- Color correcting keys
- Sweetening the comp
- Alternative compositing workflows
- Fixing edge problems
- Using KEYLIGHT, Primatte, Ultimatte, and other tools
Skill Level Intermediate
Compositing a Sci-Fi Force Field in NUKEwith Steve Wright2h 12m Intermediate
Compositing an Alien Portal in NUKEwith Steve Wright2h 20m Intermediate
1. Keying Workflows
2. Pre-Processing the Green Screen
3. Other Types of Keys
4. Building the Uber Key
5. Spill Suppression
6. Compositing Techniques
7. Color Correcting
How to match grade two clips4m 15s
8. Workflow Examples
9. Sweetening the Comp
10. Fixing Edge Problems
11. Special Keying Solutions
12. Appendix: Keyer Tutorials
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