From the course: Nuke Essential Training (2014)

Unlock this course with a free trial

Join today to access over 22,500 courses taught by industry experts.

Adding geometry and texture maps

Adding geometry and texture maps - Nuke Tutorial

From the course: Nuke Essential Training (2014)

Adding geometry and texture maps

Nuke has a set of 3D geometric primitives, a card, cube, cylinder and sphere, that you can quickly add to a scene and connect up a texture map. Let's start by looking at the simplest one, the card. If you select your Read node first, and then go to the 3D pop up Geometry > Card, it'll hook it up to the card for you. I'll attach my viewer to the card and we look at the 3D version here. There it is. Now, all 3D geometry property panels have the same three sections. The top section controls the display. This is how it will appear in the 3D viewer here. I can say, show me a wire frame only. Or show me the textured one. And render is when you do the actual render. So, you can actually now render a wire frame or solid version of your geometry if you wish or turn it off, so you don't see it at all. The middle section is unique to every piece of geometry. Of the card, it has this orientation thing, which the others don't. So, orientation means how does the card come up when it's first…

Contents