Adding emitters


show more Adding emitters provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Adding emitters

Emitters control the size and the shape of the area that emits the particles. The idea is to connect 3D geometry to the Particle Emitter node, and the particles will be emanated from its polygons, vertices, and edges. We have a Nuke script to load, so we'll go to File > Open > Project Media > Lesson_06_Media > 02 Emitters Nuke Script. Open that, and cursor in the viewer. Type F to wake up the 3D viewer, and we'll play.

So I've got a basic little setup here. We are using our snowflakes here. I'm using Frame 4, because it's a little nicer shape. And the ParticleEmitter node just has a couple of little settings in it: the maximum lifetime of 20, the size of 0.1, and the spread of 0.25. Now, we already talked about setting up the particles, and now we're talking about the emitters. You don't have to do it in that order; you could do the emitters first, and then the particle second. So let's take a look at how we'd set up an emitter.

The Particle...

Adding emitters
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Adding emitters provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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