- Now we're ready to add the back room.…So let's go get our back room image right here.…If we hook the viewer up to it.…That's not very pretty but we're gonna make it look pretty…before we're done.…Let's start by compositing it behind our current background.…So we'll add a merge node.…Hook it up over here,…and we'll set the operation for "under",…so that when the doors are open, it's behind our background.…
Okay, now we have to position it and size it.…So, let's select that read node and type,…T to add a transform node.…And what we wanna do is move it around and scale it until it…matches the perspective and alignment of the rest of the shot.…So I'm gonna give it a scale factor of .85.…And I'm going to adjust the exposition…to around 183.…And let's move it in Y to about…155.…
And we're trying to get things to line up to look to be…in perspective and generally match the hallway…here with the back room back there.…So that's looks pretty good as far as position and size goes,…but of course color is awful.…So let's fix the color next.…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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