From the course: NUKE NUGGETS
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090 FillMat, MergeMat, and BlendMat Demystified - Nuke Tutorial
From the course: NUKE NUGGETS
090 FillMat, MergeMat, and BlendMat Demystified
- [Steve] Hi, this is Steve Wright, welcoming you to this week's Nuke Nugget. Nuke has three materials blending nodes for texture mapping 3D objects. Here we'll see what each one does and when to use them. We'll start with the FillMat. Now, the purpose of the FillMat is to actually replace channels of your texture map with a solid color. So we have this checkerboard here which goes to a sphere here. If I open up the FillMat node, you can see it's set for rgba 000, so it's going to overwrite this texture with zero black all the way around like this. Now if we take a look at the rendered output, take a render here, switch to the RGB. We've punched a nice black hold in the RGB and the alpha channels with this. Now, some people think you can do that with a constant node, but watch what happens when I try. If I hook up this constant node, oops, I lost my RGB holdout. Well, that's because the constant node has got 000 in all four channels, so if I want to hold this out, I better have a…
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- 104_slot_gags.zip
- 103_Reconcile3D_node.zip
- 102_node_ops.zip
- 101_grain_management.zip
- 100_Unspill.zip
- 099_wire_removal.zip
- 098_marker_removal.zip
- 097_log_sharpen.zip
- 096_Write_offset.zip
- 095_rate_curve.zip
- 094_speed_control.zip
- 093_transform_nodes.zip
- 092_perspective_paint.zip
- 091_planar_tracker_holdouts.zip
- 090_material_nodes.zip
- 089_Regrain_node.zip
- 086_dilate_erode.zip
- 085_render_UV_maps.zip
- 084_embossing.zip
- 083_roto_ripple_edit.zip
- 082_texture_map_sphere.zip
- 081_planar_track_pans.zip
- 080_luma_transfer.zip
- 079_track_out_of_frame.zip
- 078_wound_reveal.zip
- 077_color_nodes.zip
- 072_IBKGizmonode.zip
- 071_IBKColour_nodept2.zip
- 070_IBKColour_nodept1.zip
- 067_precorrect_greenscreen.zip
- 059_imagearray.zip
- 001_wireframe_over_2D.zip
- 002_lightglows.zip
- 003_orbiting_camera.zip
- 004_Reformat_tricks.zip
- 005_Grade_colormatch.zip
- 006_parameterfieldmath.zip
- 007_gradient_tricks.zip
- 008_3Dflag_animation.zip
- 009_nodeindicators.zip
- 010_unpremultiply_explained.zip
- 011_unpremultiply_workflows.zip
- 012_Merge_magic.zip
- 013_relative_addressing.zip
- 014_bump_map.zip
- 015_glam_pass.zip
- 016_demo_reel.zip
- 017_interlaced_video.zip
- 018_3_2_pulldown.zip
- 019_soft_clip.zip
- 020_Roto_clone.zip
- 021_path_of_motion.zip
- 022_light_flicker.zip
- 023_chroma_subsampling.zip
- 024_paint_in_picture.zip
- 026_plus_vs_screen.zip
- 027_starfields.zip
- 028_GenStar_gizmo.zip
- 029_GenStar_advanced.zip
- 030_productivity_tools.zip
- 031_expressions.zip
- 032_math_functions.zip
- 033_concatenation.zip
- 034_Grade_match.zip
- 035_masking_workflows.zip
- 036_timeline.zip
- 037_chromakey.zip
- 038_Roto_cornerpin.zip
- 040_velocity.zip
- 041_lumakeys.zip
- 042_screen_leveling.zip
- 043_feather_falloff.zip
- 044_user_knobs_intro.zip
- 045_user_knobs_advanced.zip
- 046_master_disable.zip
- 047_Grade_secrets.zip
- 048_conditionals.zip
- 049_search_replace.zip
- 050_viewer_wipe_controls.zip
- 051_textures.zip
- 052_viewer_productivity.zip
- 053_projections.zip
- 054_sidebyside.zip
- 055_gainwithoutgrain.zip
- 056_timemarkers.zip
- 057_positionpasstracking.zip
- 060_TimeEcho_cleanplate.zip
- 061_normal_relighting.zip
- 062_image_lineup.zip
- 063_viewer_magic.zip
- 064_about_timept1.zip
- 065_about_time_pt2.zip
- 066_hierarchical_roto.zip
- 068_curve_editor.zip
- 069_animation_time.zip
- 073_fog.zip
- 074_edge_grading.zip
- 075_resize_rotos.zip
- 076_edge_extension.zip
Contents
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085 Rendering camera projections as UV maps4m 56s
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086 Working with the Dilate and Erode nodes8m 34s
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087 Grade node clamp settings for RGB images8m 35s
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088 Grade node clamp settings for mattes3m 13s
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089 Best techniques for the Grain node6m 15s
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090 FillMat, MergeMat, and BlendMat Demystified7m 57s
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091 Ignore masks for the Planar Tracker4m 3s
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092 How to paint on perspective surfaces7m 26s
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093 The secret life of Transform nodes6m 16s
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094 Dialing in your animation with a speed knob4m 45s
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095 Control math functions with curves5m 40s
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096 How to change output frame numbers2m 16s
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