Join Ryan Kittleson for an in-depth discussion in this video Using the Object List, part of Mudbox 2013 Essential Training.
A Mudbox scene involves many things: cameras, lights, materials, and of course the models themselves. If there are many objects in a scene, it can sometimes be hard to keep track of them all. Or sometimes object may be hidden behind other objects and therefore be hard to find and select when you need them. The object list is an index of everything in a scene so that you can easily find selects and control them all from one place. In this video I'll show you how to get the most out of it. So we've got one of our exercise files open already. There's also a tree to add.
We can import that as a separate object. Let's go up to File > Import and grab the tree and Open. You'll notice everything just got brighter--I'll address that in a moment--but first, let's look over in the object list. We've got our materials for the different objects. We have got cameras, lights, the objects themselves. So one thing about importing scenes is that you bring everything along with it, not just the model.
So when I brought in the tree, it brought in the light from that scene, and so now we've got two Lights in the scene, the Light that was with the tortoise, and the Light that was what the tree scene. So it's kind of doubling up the Light. So we can just select one of them. Right-click and Delete the Light. So one good thing about working with multiple objects is that you can hide some of them. So let's scroll this a little bit so you can see this better. You can hide the wartortoise, for example. If you just want to work on the roots of the tree and you don't want to have the tortoise in the way, you can hide that.
Click the circle again to bring it back. Now we could hide the tree, for example, and work on the shell of the tortoise without having the tree in the way. In another situation you may want to see an object but not accidentally select it or change it in any way. So let's bring the tree back, and I want to keep the tree visible, but I don't want to be able to affect it. So I'm just going to click in this space right here, and it just jumps my scrollbar up actually. So scrolling back down, we can see that the tree is now locked, and it's kind of grayed out here in our viewport.
So now if I were to edit the wartortoise the tree would be un-selectable. I could not make any changes to it even if I wanted to. Some objects will have a Plus sign next to them. This is because the object has a hierarchy of attributes. So we've got the wartortoise right here and the little Plus sign, so let's see what happens. Okay, so we can see in here what we have beneath the tortoise is its multiple subdivision levels. You usually don't need to access these different levels. There's usually not really anything you can do with them, but it can be good to know that they are there.
Sometimes when you import models from other programs they can be combined into groups. So you could access the individual objects of that group by expanding the Plus sign. If you right-click an object, you can get a little menu of things that you could do to it, such as assigning materials, renaming it, duplicating it, deleting it, and so on. There's just one odd thing that Mudbox does that I should mention. When you select a model by clicking on it in the object list, it selects all of the model's polygon faces, which turns the mesh yellow.
You can still sculpt on it while it's yellow, but it's very distracting. There's two things you can do, one is you can click on an empty area of the object list--so I'm going to scroll down and click down here where it's going to open and empty--and you notice we actually selected something else, but if you have any open space down there, it'll deselect everything. Something else you can do is you could-- if you have an object that's yellow--is just hit Ctrl+Shift+A, which is a hotkey that I set for deselecting all.
So you'll use the object list to help keep track of all the objects in your scene. It's especially useful if you have lots of objects so that you can quickly find particular objects and hide and lock others.
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Getting Started
3. Working with Multiple Objects
4. Painting Textures
5. Using Texture Channels
6. Posing a Character
7. Presenting Work
Lighting the scene5m 17s
Next steps1m 45s
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