Join Ryan Kittleson for an in-depth discussion in this video Transferring detail between two models, part of Mudbox 2013 Essential Training.
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- Exercise Files
In a perfect world, you would never have to change a model after you…started sculpting on it.…However, what tends to happen more often is that you start working on a model…and then it turns out that a client changes their mind, and you have to go back…and make drastic changes to a design after you've already put a lot of work into sculpting.…In the past this meant having to scrap all that work and start over.…With Mudbox you can transfer sculpted detail from one model to another so that…when design changes happen, you can keep working without too much trouble.…
So you've got the bull exercise file open, which has some nice detail sculpted into it.…Now let's say that my client decides that they want a version without the horns.…Instead of starting over with the new model, let's use transfer details to do…most of the work for us.…So let's import the version of the model without horns. I'm going to go to…File > Import and open bull_no_horns.…Let's look it in the object list, just to make sure everything is correct.…
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Getting Started
3. Working with Multiple Objects
4. Painting Textures
5. Using Texture Channels
6. Posing a Character
7. Presenting Work
Lighting the scene5m 17s
Next steps1m 45s
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