Mudbox 2013 Essential Training
This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Hi. I am Ryan Kittleson, and welcome to Mudbox Essential Training. In this course I will show you everything a beginner needs to get started sculpting and painting in Mudbox. First, I am going to explain the interface and help you make sense of how Mudbox works. Then I will show you not only how to sculpt a model but how to texture and pose it as well. I will cover the whole pipeline of model creation in Mudbox from importing from other programs to refining details and extracting texture maps. This course hits all the main features.
Mudbox is a powerful program that appeals to professional artists, but it's also fairly intuitive and approachable by the less experienced. You don't need to be a computer wiz to get the most out of this course. I will be covering Mudbox from the ground up, so it's perfect for people who are new to 3D sculpting. Well, I am excited to start Mudbox Essential Training, and I hope you are too. Let's get to it.
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