Making normal maps


show more Making normal maps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Mudbox 2013 Essential Training show less
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Making normal maps

When working in Mudbox, it's not uncommon to have models with millions of polygons, and that's not such a big deal when working on just one model. However, when a whole scene is put together in Maya, for example, or in a video game, all those polygons would be too much for one computer to handle. The solution is often to use Normal Maps. They are like Bump Maps but higher quality. They contain detailed information about the surface detail of a high-poly model, and it can be mapped onto a low-poly model.

The result is a low-poly model that looks like it has a lot more detail than it really does. This saves on memory and processing power. Let's see how to make one. So we have got our keg from the last movie, and this is the low-poly version. If we go into the ObjectList, here we can see we've got a lowpolykeg here. I can hide it, turn it back on. I'm going to hit Shift+F, turn on wireframe. It's kind of faint, but you might be able to see the low-poly wireframe there. Let'...

Making normal maps
Video duration: 4m 44s 4h 14m Beginner

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Making normal maps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Mudbox 2013 Essential Training

Subject:
3D + Animation
Software:
Mudbox
Author:
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