Join Ryan Kittleson for an in-depth discussion in this video Loading a model, part of Mudbox 2013 Essential Training.
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- Exercise Files
Before any sculpting can be done there must be a model on which to sculpt.…There are several ways to do this depending on where the model comes from and…how you plan to use it.…I'll go over all these methods and explain when to use them.…Any model that you use in Mudbox must be a polygonal mesh.…You can import the FBX format which includes a model and possibly additional…things like textures, lights, rigged joints, and materials.…One method of loading a model is through the Welcome screen, from here we can…choose from models that come with Mudbox, and we can also open models from here.…
If you already close this window you can access the same thing by going up…to the Create menu, and then choosing Mesh and grabbing any of these default models.…So let's open up the Plane.…You can also open, or import, other models by going to the File menu.…So let's go ahead and open an OBJ model from the exercise files, and let's open up the bust.obj file.…Now we're replacing the current scene, so we don't need to save this, let's go…
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Getting Started
3. Working with Multiple Objects
4. Painting Textures
5. Using Texture Channels
6. Posing a Character
7. Presenting Work
Lighting the scene5m 17s
Next steps1m 45s
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