Join Ryan Kittleson for an in-depth discussion in this video Generating displacement maps, part of Mudbox 2013 Essential Training.
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- Exercise Files
We've already looked at normal maps as one way of taking the detail of a very…dense mesh and putting it in a map that can be placed on a low density mesh, and…that works well in many situations. However, a normal map has some limitations.…It doesn't actually change the shape of a model.…The silhouette of the model will remain relatively smooth and undetailed if…you use a normal map.…This can be a problem if you need very high quality renders for film or for close-ups.…With displacement maps, you can work with a low-poly model on your animation…software, and then when you render, the software will subdivide the model and…reapply all the fine details.…
This gets all that detail back so that shadows render more accurately and every…nook and cranny will be visible in silhouette.…The process for making a displacement map is very similar to what we've been…doing with normal maps and such so far.…Let's look at our exercise file really quickly.…We've got our war tortoise on a lowest subdivision level. Let's just hit D a…
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Getting Started
3. Working with Multiple Objects
4. Painting Textures
5. Using Texture Channels
6. Posing a Character
7. Presenting Work
Lighting the scene5m 17s
Next steps1m 45s
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