Join Craig Barr for an in-depth discussion in this video Exercise files, part of Mudbox 2016 Essential Training.
- If you have access to the exercise files used throughout this course, they can be found on the Exercise Files tab on the main page for this course. Let's take a look at how the exercise files are structured for you. You'll find that you exercise files are laid out quite simply. And we have a couple of different files that are named after specific chapters. For example, underneath CH2 it might be something as simple as this, a simple .mud or Mudbox file.
On the other hand, we may have something like for example under CH4 where you may see a couple of different things in there. The .mud Mudbox file, and its associated Texture Directory file, which will be ended with a -files. As well in chapter four, I've added a couple of images in here for you for reference. When we get into chapter four, we take a look at the Scope tools, and we take a look at the differences and how they work. So for example, I've created an image here for you, as reference.
And you can come back to these images if you would like to utilize those. Now another thing to point out is that we don't have all of the chapters here listed. As you can see that we have chapter 2,3, 4, 9, 10, 11. Now the reason for that is that for workflow purposes I've created a master file. So you'll see this file here Gremlin_MasterFile and it has its associated Texture Directory that ends with -files up above here as well. Let's take a look at how Gremlin_MasterFile is structured here for you.
So within the file, you'll see that I have structured the sculpting and painting layers into groups. And these groups represent chapters. For example, here's chapter five, and you can see that I have a number associated with it. So this one here, Ch 5_01 represents video one for chapter five. So anything that I'm covering in there, you'll see these on these associated layers here. And you can see all the way up to Ch 5_04 for example here as well. And of course I have that with Ch 6.
Now if we go into the Paint layers you'll see the exact same format. Everything is grouped by chapters so that these layers are what is covered in those specific videos so you can follow it that way. And it's certainly easy to go in and create your own layers, or actually turn off layers as you go here while learning the course. So let's take a look back at that file directory. Now we've seen that we have several chapters, but I've also included a couple of bonus materials here for you as well. Now we have the Gremlin_MasterFile here, but then we also have a couple of different things so let's start with UI_Presets.
These are simple little presets that I've created that you may want to use, your choice. These are custom presets that have an ideal, or what I feel is an ideal sculpting setting, an ideal painting setting, and an ideal minimal or kind of expert setting for the UI. So feel free to use those and share those as well. You'll also notice that I have a Textures Directory, and this is for when we get into the texture painting we get heavily into different ways to work with texture painting. You'll see that I've included everything you need in here, the psd files, and I've even included a couple different Mask objects in here.
Textures that can be used for masking in the texture painting workflow. Now a couple other things, I've created a simple stamps and stencils directory in here. These are some custom stamps and stencil textures that I've provided for you. For when we get into things like projection painting, or taking advantage of textures to sculpt with or to project paint or textures with the paintbrush in a different way. Now I've also included in here renders.
So all of these different renders for example, you'll see that we have some final rendered images directly out of Mudbox, of the final character. And a couple different images that you can feel free to use in any way you want. Also some wire frame images, some kind of you know, work in progress as we progress through the sculpting and painting stages. And a couple of other interesting things, these are also when we get into rendering, some turn tables rendered directly out of Mudbox as well. And they are both included in there.
So here's a sculpt, you know, kind of work in progress or a sculpt progression turn table. And then we have the fully rendered one there. Now lastly I'd like to point out this Final Models directory. I've included here for you all of the base meshes that you would require to build this scene from scratch. And of course you have the full scene, with all of my sculpting and all of my texturing in there. But here are all the base objects. There's the base object of the Gremlin head, the base object of the helmet, separate horns, and of course separate teeth, and even eyeballs if you wanted to take that forward and apply some textures to the eyeballs as well.
So if you have access to these exercise files, I would encourage you to dive in and play with them and utilize them throughout the course. It's an excellent way to follow along, and also an excellent way to maybe learn the way I've worked specifically with some of the sculpt or painting files. And feel free to take them, share them, and change them to your needs.
Craig Barr also covers retopology, posing, and rendering and exporting, providing a complete learning experience on Mudbox workflows typical in feature film, game, and character design projects.
- Getting around Mudbox
- Creating primitives
- Importing models
- Working with layers
- Painting with stamps and stencils
- Retopologizing models
- Extracting detail maps
- Texture painting
- Rendering and exporting