Join Ryan Kittleson for an in-depth discussion in this video Creating and importing UVs, part of Mudbox 2013 Essential Training.
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- Exercise Files
Although it's nice when the model already has UVs that have been laid out before…you start sculpting, this isn't always possible.…You can still sculpt on a model that doesn't have UVs, and then when you're…ready to export maps or do any painting you can import a UV layout or create UVs at that point.…So we have our wartortoise exercise file open, and let's see what the UVs look like.…I'm just going to go in to the UV view, and you can see that it's kind of a mess.…UVs should not have any overlaps, so you can see in here there are parts where…some of the UV layout overlaps other parts.…
You can see that there's UVs that extend beyond the appropriate square that they should live in.…So these really aren't going to work for Painting Maps.…Let's use Mudbox to create a UV layout for us.…I'm going to go back into 3D view and make sure we've got the object selected…here, and let's just go into Mesh and Create UVs.…Now it's warning us that the mesh already has UVs, but that's fine. We want to…replace them. They're not very good as they are.…
- Optimizing a Wacom tablet for Mudbox
- Navigating the 3D space
- Editing materials
- Sculpting with stamps, stencils, and layers
- Creating and importing UV maps
- Texturing with Ptex
- Painting bump maps
- Creating ambient occlusion and displacement maps
- Posing characters with jointed skeletons
- Lighting a scene
- Rendering still images and movies from Mudbox
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Getting Started
3. Working with Multiple Objects
4. Painting Textures
5. Using Texture Channels
6. Posing a Character
7. Presenting Work
Lighting the scene5m 17s
Next steps1m 45s
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