Simulating depth of field


show more Simulating depth of field provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 4 Essential Training show less
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Simulating depth of field

Welcome to the field of depth, the place where we're going to explore Depth of Field in Motion 4. But before we get going too far, I want to show you something specific about text when it comes to depth of field. So let's select some text and go to the Inspector. Under the Text tab, go to Layout and I want you to notice where it says Render Text, In Global 3D. Your text has to be laid out in global 3D for the camera to actually be able to process exactly where it is to properly interpret the depth of field.

If it's a local 3D, depth of field won't work with text properly. So, I'm only pointing this out, because it's important to understand. By default, when you create text, global 3D will be the option. So most of the time, you don't have to worry about it. But if you ever run into a situation where your text isn't quite functioning properly, that's why. For that matter, paint, replicators and particles are complex objects and the cameras, unfortunately,...

Simulating depth of field
Video duration: 3m 54s 6h 21m Beginner

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Simulating depth of field provides you with in-depth training on Video. Taught by Ian Robinson as part of the Motion 4 Essential Training

Subject:
Video
Software:
Motion
Author:
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