While working in Motion, you should let the application play and things will update in real time.
- [Narrator] Now the first time you launch Motion, you should notice this project browser popping up. And what this does is it gives you the ability to open some templates or different kinds of projects. Now I want to go ahead and open a default Motion project for the entire rest of this course, okay. So, what we're going to be working on is a blank project, in here I'm just going to make sure it's a Motion Project, so that's highlighted. Then we'll come over here to the right, and if we click on this preset pull-down, notice I have presets for all different video settings.
I want to go ahead and use Broadcast HD 720. And then here, under frame rate, I'll click on this pull-down, and since I'm in the U.S., I'm just going to choose this 29.97 frames per second. We'll leave the default duration of the project set at 10 seconds and then we can just come down here under open and we'll open a blank project. Now I know the interface may look a little overwhelming at first, but before we dive into the interface, let me just show you some basic settings we have to set up to make sure working in Motion is going to work the way Motion intended, or the way I intended.
So let's start by actually going up under the Apple menu. In here I want to go the the system preferences for your computer. This is important because I want you to go to the keyboard section. In here, I want you to make sure that Use all F1 and F2 keys is enabled because I want them to function as standard function keys on my keyboard, okay? Once you're done with that, go ahead and quit your system preferences. And then I want to go in under Motion and we'll go to Motion's Preferences.
In here, let's navigate to the Project setting. And under the Project settings, I want you to go down here where it says Still Images and Layers. And I want you to change this Create Layers At option. I want all new layers to be created at the start of the project, not where the current time indicator is. If you do this, this will go ahead and save headache a little bit later as we start and stop our project. So here I'm going to go ahead and close this setting and you can go ahead and save this project if you want to anywhere you like.
I'm just going to leave mine unsaved for now because I want to show you one last thing. As I record this title, I'm going to be starting and stopping playback in Motion. But part of the reason Motion is called "Motion" is because it wants you to be in motion. So, to show you that, I don't want you to click or anything, I just want you to look at this example. I'm going to start here in my Library panel and I'm going to go to the Particle Emitters section. And in here, I'm just going to go ahead and choose any of these different presets which are listed down here at the bottom, okay? So let me choose this Aurora preset.
If I click once, if gives me a preview up here. And if I click Apply it's automatically going to add that into my project panel. Now this is pretty cool, but in order to actually see what it's going to look like, I need to go ahead and press the play button or press the space bar. Now notice when I press the space bar here nothing happened and that's because the Library panel was active. So here I'm just going to click over here on the right side just to make sure this side is active, and then I'll press the play button and now you'll see these particles actually creating a graphic.
And the idea of Motion is that as this is playing, I can select my particles over here and I can go to the Inspector and under the Inspector, I can make changes. So let's say I want to increase the Birth Rate. I can have it have many more little particles or I could bring it down and have it have much less. Now I know as I'm making these changes you're thinking "Well, what's particle system, what are all these options?" Yes, we will get to that. The most important thing I want you to understand is the idea that Motion is designed to be in motion as you make your changes.
But again, in this course I'm going to start and stop playback of the project so we can focus on the individual tools at the specific points I'm teaching those individual sections. Okay, now there's one more thing. As I'm working in my projects, I like to know exactly where I am at the current point in time. And the way I like to reference that is by using timecode, not the number of frames. So if you look to the right of the play head here, notice this says 93.
Which means my play head is on frame 93. Now I don't know where that is in time unless I know the exact frame rate of the project. But, if you click on this little pull down arrow here, I can say Show Timecode. And that'll actually show me I'm three seconds and two frames into my project. So you'll notice as I'm working throughout the rest of this course, that I have my timeline setup in timecode so we can all see exactly where we are in time.
- Adding video
- Creating shapes and 2D types
- Importing files
- Applying behaviors
- Animating type and graphics
- Applying filters to video
- Creating a match move
- Masking and compositing
- Adding lights
- Creating 3D type
- Creating particle systems
- Animating cameras
- Exporting and sharing Motion projects