Join Brian Thurston Bralczyk for an in-depth discussion in this video What is multidevice design?, part of Foundations of UX: Multidevice Design.
I'd like to talk about what I mean when I talk about multidevice design. People interact with their world using an almost endless number of devices, how we plan and design for that reality is what this course is all about. Multidevice design is the planning and creation of products that understand a user's context in order to deliver them the right tools, on whichever platform they choose. It's about going beyond our historical definition of design and thinking about how to best help our users, ignoring the restraints that a single screen might impose.
A multidevice approach to design involves four core tenants. Before anything else, you have to have a solid understanding of your user's goals and the context in which they'll be trying to achieve them. You'll also need to create content that can be delivered across multiple platforms and have a plan for how to manage and publish it. And you'll need to learn the ins and outs of designing for different types of interfaces. Whether those are touchscreens, keyboard and mouse, or new technologies just coming onto the market. And the most challenging part, you need to start thinking beyond obvious solutions and create fluid experiences that encompass any and all devices in the user's life.
Multidevice design starts with the same basic design principles as any project. We still have to focus on user needs, create simple and efficient ways of accomplishing tasks, and design clear and beautiful interfaces. It's not about creating ways to use lots of devices just to show off new technology. Unless you're designing a product that's purely for entertainment value, every project should start as a response to a problem the user needs to solve. Multidevice design differs only in that it requires us to pull back to a higher conceptual way of thinking.
Nobody's going to need to do everything on every device all the time but by understanding our user's context, we can create experiences that take advantage of the appropriate devices in the appropriate situations to help them accomplish their goals.
- What is multidevice design?
- Creating responsive web apps vs. native apps
- Deciding which screen sizes to support
- Delivering content across devices
- Personalizing content
- Designing for touch
- Using animation on touch devices
- Planning your user flow across devices