Join Brian Thurston Bralczyk for an in-depth discussion in this video Wearing the interface, part of Foundations of UX: Multidevice Design.
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…Throughout the course, we've been talking about designing for devices with screens,…and primarily interacting with those through touch, or a mouse and keyboard.…But what happens when the screens are no longer something you have to hold in…your hand to use?…And what if the device,…like Google Glass, doesn't even have a screen as we traditionally think about it?…We're already starting to see a new market of devices called wearables.…These are things that attach to your body in some way such as a smart watch or…a pair of glasses.…
In a lot of ways, they present a challenge to our current methods of design.…While most wearables still have some level of visually presented information,…the display is extremely small even compared to mobile.…This doesn't mean that visual design isn't important.…Your designs need to be clear and…understood without a lot of space to work with.…And your visual design focus will be largely based on typography, since you…typically won't have room for text and a lot of imagery on the same screen.…
- What is multidevice design?
- Creating responsive web apps vs. native apps
- Deciding which screen sizes to support
- Delivering content across devices
- Personalizing content
- Designing for touch
- Using animation on touch devices
- Planning your user flow across devices