Join Brian Thurston Bralczyk for an in-depth discussion in this video Using devices together, part of Foundations of UX: Multidevice Design.
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…In her excellent book Designing for Multi-Device Experiences,…Micheal Levin outlines what she calls the 3 C's framework.…The first of the 3 C's is a consistent approach to design.…This means having content parity across platforms and…allowing users to get what they need no matter which device they use to access it.…The second C is the continuous approach, allowing users to start a task in…one place and pick it up right where they left off on another device.…We've covered both of these first two in earlier chapters.…
So now, let's move onto the third part of our framework: Complementary Design.…This approach looks at how we can use multiple devices together to create…an experience that's better than any one could provide alone.…It's time to start thinking outside the box, or in this case, outside the device.…Let's look at a couple of examples to get a sense of how others…are implementing this idea.…First up is the Pad Racer game for iOS.…Using Bluetooth capabilities on both devices, Pad Racer let's you…
- What is multidevice design?
- Creating responsive web apps vs. native apps
- Deciding which screen sizes to support
- Delivering content across devices
- Personalizing content
- Designing for touch
- Using animation on touch devices
- Planning your user flow across devices