Join Brian Thurston Bralczyk for an in-depth discussion in this video Deciding which device sizes to support with your website, part of Foundations of UX: Multidevice Design.
…Once someone has decided to create a web app, their next question is…often which screen sizes they should design their layouts for.…Unlike native apps for iOS, which works on specific devices with a limited number of…sizes, a website could be loaded on any device with a browser.…So when you're setting up the different designs where your layout and…styles will change, how do you know which sizes to design for?…A lot of designers are Apple fans, so…they tend to think of sizes in terms of iPhone, iPad and MacBook.…
Looking here at those sizes, you'd need to design for…320 pixels, 768 pixels and 1100 pixels on the MacBook.…Which would be an average size to fit in the browser window.…But what if we add in landscape mode for the iPhone and iPad?…That adds in 568 pixel and 1024 pixel sizes.…And all these are only for the iPhone 5 ,not even looking at older models.…We also can't forget that on a desktop or…laptop computer the browser isn't a fixed size.…
1100 pixels seems like a safe bet but what if the user sizes it up or…
AuthorBrian Thurston Bralczyk
- What is multidevice design?
- Creating responsive web apps vs. native apps
- Deciding which screen sizes to support
- Delivering content across devices
- Personalizing content
- Designing for touch
- Using animation on touch devices
- Planning your user flow across devices
Skill Level Beginner
1. Planning Your Multidevice Project
2. Flexible Content Strategy
What is content strategy?1m 58s
3. Designing for Touch
4. Designing a True Multidevice Experience
Next steps1m 9s
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