Adding details to your Project Properties provides an overview of what your robot does. The Project Properties also provides an overview of the program files, images, sound files and variables used in your project. It is a place to keep track of all the various components in your project and makes it easy to share them with between other projects and the community.
- [Voiceover] A Mindstorms EV3 project…can have multiple programs and supporting files.…To keep track of all of them,…I can use the project properties page.…I've opened the project 07_02_projpropstart.…To look at the project properties,…I'll click on the tab with the wrench on the far left.…This takes me to the project properties page…where I can add a description…and see the files in my project.…The top half of the page…is used to describe my project…through images, text, and video.…
This is where I can add details about my project…to make it easy to know what it does…and to configure what is previewed in the lobby…for this project.…Filling in these details…will make it easier for you…and others to quickly identify which project this is…and what it contains.…First, I'll change the project title…to something more meaningful than just project.…This name doesn't have to match the name…of the project file,…but it should be something meaningful…that identifies what this project contains.…The programs in this project…involve using the remote IR beacon…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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